But please, no hearsay, theories, gut feelings, speculation, wisdom passed down through the generations, or something you're kinda pretty sure was true in MMF 1.5.without some kind of data backing it up. Contribute any findings you like, about any aspect of Fusion. I'd like to suggest only two (loose) rules:ฤก. My hope is that as many people as possible will contribute. So let's have a thread where we can gather in one spot various benchmarks and tests that we've done, to measure the performance of various aspects of Fusion 2.5. Or some of us do, but haven't shared our findings with the rest. Where should you invest your optimisation efforts most? Does "fine collision" really hurt performance? How much quicker is testing for collisions vs testing for overlap? Will putting all your fastloops in groups be a goldmine of increased framerate, or a waste of time? Often, we just don't know these answers. But many aren't backed up with actual proven tests or are from many years ago, and so the real-world, present-day implications of optimisation remain somewhat vague. You google "clickteam optimisation" and quickly find a lot of threads and articles with many suggestions. So, you want to optimise your Fusion game.
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